EA Sports is considering gameplay tweaks to Fifa 14 to resolve a number of attacking choices that feel subdued to individuals playing the trial and early access variation of the game.
Finesse shots and headed goals in specific are incredibly usual in the shipping variation of FIFA 14, as I filled in our FIFA 14 evaluation on Monday. I invested most of my day off yesterday sprinting down the wing in Ultimate Group and crossing to Stefan Kiessling to score, at least when I had not been utilizing the scoop turn to create space for Henrikh Mkhitaryan to send out a finesse shot into the top corner.
Composing on the official forum in a post signed "The FIFA Team", the developer stated:.
"Our dedication to enhance FIFA 14 is ongoing, and routine feedback from our fans helps us prioritise and recognize future improvements. We desired to take this opportunity to address a couple of more items that we remain to work towards. Firstly, we got some great feedback on gameplay throughout the trial and very early gain access to period, consisting of:.
"The effectiveness of headers from edge crosses and kicks . "The efficiency of finesse shots. "The precision of lofted through-balls. "We want to upgrade you in the near future with great information on the identified gameplay tweaks.".
In the meantime, the designer has issued a day-one patch for FIFA 14 that will take care of " small security concerns" and pests in the Skill Games and Production Centre modes. The designer recommends anyone playing the early access version of the game - available to EA Sports Season Ticket owners - fifa - to apply the update prior to continuing.
" Lastly, we know that some users are experiencing freezes during the game. We remain to explore these reports internally, and with our partners, and will upgrade the area when we know more," it concluded.
Finesse shots and goinged goals in specific are extremely typical in the shipping version of FIFA 14, as I filled in our FIFA 14 evaluation on Monday. In fact, I spent most of my day off the other day sprinting down the wing in Ultimate Team and crossing to Stefan Kiessling to score, a minimum of when I wasn’t using the scoop rely on create area for Henrikh Mkhitaryan to send a finesse shot into the top edge.
EA has made a huge song and dance this year about how strength and protecting need to slow the rate of the game, and while both aspects serve, the shipping variation of the game is still quite frenzied, with high scores typical. It’s ridiculously good fun, mind you, but the designer’s forum post suggests it’s not expected to be rather this exciting.
FIFA 14 is out for current-gen systems and COMPUTER this Friday, 27th September, in Europe, with next-gen variations due for the launch of PS4 and Xbox One free fifa coins.
The left trigger is now utilized mostly for protecting the ball from defenders. Holding the trigger causes your player to secure the ball, a technique that seems especially effective along the wings, yet otherwise inadequate against even a sub-par defense. Still, it causes your gamer to slow down and wait for teammates to much better position themselves to get a pass, which also occurred much slower than I would such as. When sprinting, the ball gets knocked a little more away than it did a year ago, providing more susceptability to faster designs of play, particularly when considering tweaks made to First Touch Control.
Presented last year, First Touch Control causes more unpredictability in the ball’s movements, and this year it’s even more sensitive to less skillful sportsmens. This causes a much more clear differentiation in how teams play and how players successfully move the ball around the pitch. While I can’t always say that Lionel Messi or Christiano Ronaldo feel various from one another, they certainly carry out much better than a no-name player from some two-star Chilean club. The former two superstars could be able to get away with sprinting around the field a little and still prevent conflict, but with most of groups you’ll have to employ a slower, more deliberate strategy, as less experienced sportsmens are most likely to lose control of the ball.
If EA Canada’s goal is to remove the arguably cheap "sprint and with pass" tactic utilized by some in the past, they ’ve done an exceptional task in doing so with the game’s AI alone. In the mid-to-high problem levels, the opposition offs passes and makes takes on with convenience, and then knocks the ball around your obstacles when on the attack. It seemed as if opponents, regardless of their expected skill level, navigated the field and the openings in my protection much easier than my group could. Additionally, don’t trouble trying to deal with a CPU-controlled player that is sprinting along the sideline while shielding the ball; it appears downright impossible to get the ball away from them until they’re already in the box and approaching the internet. The saving grace here is that slide dealing with is more viable this year and no more a assured charge, thanks in part to a somewhat cleaned-up physics engine that doesn’t have gamers falling over one other as much.